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80. lv > articles > this-embroidered-platformer-with-hand-painted-backgrounds-finally-has-a-release-date

This Embroidered Platformer Game Finally Has a Release Date

2+ day, 7+ hour ago  (307+ words) It was inspired by the Studio Ghibli movies. Scarlet Deer Inn is a game that we have been following for a while, and its creation process is one of the most interesting I have ever seen, because every character was…...

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80. lv > articles > gory-cartoony-2d-platformer-about-immortal-goblin-hits-10-000-wishlists

Gory Cartoony 2 D Platformer about Immortal Goblin Hits 10 K Wishlists

3+ day, 18+ hour ago  (139+ words) Die your way to victory in Deaths of Peck. If you like Happy Tree Friends, Deaths of Peck might be a game for you to look forward to. Deceptively cheerful in its cartoon style, it decimates the poor goblin Peck…...

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80. lv > articles > get-godot-shaders-bible-blender-tools-development-fundamentals-books-in-one-bundle

Master Godot Shaders & Blender Tools With This Book Bundle

1+ week, 3+ day ago  (112+ words) Jettelly is selling it at a lower price. Open-source software is more popular than ever, and if you've been wanting to get started with Godot shaders and explore extending Blender with custom tools and UIs, this Jettelly offer is a…...

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80. lv > articles > explore-the-post-apocalypse-as-a-robot-in-this-haunting-indie-game

Explore the Post-Apocalypse as a Robot in This Haunting Indie Game

2+ week, 2+ day ago  (190+ words) If you like action games with emotional storylines, you will probably enjoy this game. M. I. N. S. K. is an action-adventure game set in a world that's basically already ended. You take on the role of an exploration robot that has to find vital…...

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80. lv > articles > developing-wordless-adventure-game-in-hand-drawn-ballpoint-style

Finding Polka: Dialogue-Free Adventure Game In Ballpoint Pen Art Style

2+ week, 2+ day ago  (1022+ words) We spoke to Shinnosuke Kumazawa about Finding Polka, a game about searching for a mischievous dog in a bizarre world, covering its inspirations, ballpoint-pen art style, no-dialogue design, children's reactions, and more. We are a small team based in Japan,…...

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80. lv > articles > breakdown-how-to-create-a-new-disctrict-that-could-exist-within-the-dishonored-world

How to Create a New Disctrict That Could Exist in the Dishonored World

3+ week, 2+ day ago  (1759+ words) Mario Fern'ndez shared the workflow behind the Grimward District | Environment vol. 1, explaining what inspired the project, how important it is to gather references that can serve as a foundation, and discussing how he focused on creating a balanced and believable…...

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80. lv > articles > playstation-faces-class-action-lawsuit-over-ps5-tariff-refunds

Play Station Faces Class Action Lawsuit Over PS5 Tariff Refunds

3+ week, 5+ day ago  (238+ words) A new proposed class action lawsuit alleges Sony improperly increased Play Station 5 pricing due to tariffs without offering refunds or compensation after trade policies later shifted. Sony Interactive Entertainment is facing another proposed class action lawsuit in the United States,…...

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80. lv > articles > real-time-polygon-clipping-as-core-gameplay-mechanic-with-gdextension

Building Real-Time Polygon Clipping System For Godot Strategy Game

3+ week, 5+ day ago  (126+ words) Wilhelm Tranheden shared details behind Everfront, a strategy game designed around the idea of fluid territory. Solo Game Developer Wilhelm Tranheden is working on Everfront, a Godot 4. 5 game where territory isn't locked to a grid, it's made of live polygons…...

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80. lv > articles > beastlink-devs-detail-the-tech-behind-its-massive-kaiju-destruction-with-millions-of-dynamic-pieces

Beast Link Devs Detail the Tech Behind Its Massive Kaiju Destruction

1+ mon, 2+ day ago  (1111+ words) Rather than relying on scripted collapses or heavily authored sequences, the system is designed to generate destruction dynamically in real time. Buildings are procedurally assembled as players approach them, collapse differently every session, and synchronize across multiplayer matches using custom…...

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80. lv > articles > how-okami-style-traditional-sumi-e-art-brings-this-action-rpg-to-life

This Action RPG Features Okami-Style Traditional Sumi-e Art

1+ mon, 1+ week ago  (628+ words) Angga Afriadi Hanif spoke with us about Thousands Layered Blade: Reforged, explaining which software he has used to create the game, why he chose the traditional sumi-e style, and discussing the main mechanics and mini games. I am using Unity,…...