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Magic: The Gathering is exploring a new casual 1v1 format for players who love Commander
2+ week, 5+ day ago (201+ words) Love Commander but only have one friend around? Magic: The Gathering may be working on something for you. Whether you are a Commander player, a regular at your local game shop's FNM event, or simply love collecting Magic: The Gathering…...
Warhammer 40k and Princess Mononoke are inspiring Daniel Warren Johnson's next creation, Chainkata
3+ week, 4+ day ago (301+ words) Daniel Warren Johnson is putting out a new comic, and it’s got chicks with chainsaws in space Who says that all the good comic book ideas have been taken? Daniel Warren Johnson, who is best known for his work on…...
Magic: The Gathering is reinventing its Limited format with planeswalkers appearing in “almost” every game thanks to a secret new mechanic
5+ day, 7+ min ago (360+ words) A controversial new mechanic for MTG playtesters became one of the most celebrated, and its beginning in the Reality Fracture set. It used to be that planeswalkers made scant appearances in Magic: The Gathering's Limited format. Because ultimately, there aren't…...
Magic: The Gathering's head designer wants to change the way we talk about mana
2+ week, 5+ day ago (343+ words) covered here at Popverse. DC recruits Frank Quitely, Chris Bachlo, Nicola Scott & more for Watchmen 40th...
Gravitas turns stacking rocks into a ruthless tabletop battle of balance and betrayal [Sponsored]
4+ day, 20+ hour ago (303+ words) Play, Ashley V. Robinson sits down with Gravitas’ Chris Gagné to discover how quickly a seemingly simple...increasingly questionable decisions. Can Ashley defeat Chris at his own game, or does the man from Gravitas...
MTG's Jace “will literally build a new multiverse instead of going to therapy” as evident in upcoming Reality Fracture set
5+ day, 7+ min ago (288+ words) Planeswalker Jace Beleren has created an entirely new universe within Magic: The Gathering's Reality Fracture set How far would you go if you were dissatisfied with the state of the world? Would you go as far as to reshape the…...
Magic: The Gathering's head designer regrets artifacts & enchantments as we know it, and his reasoning makes a lot of sense
2+ week, 2+ day ago (259+ words) The line between artifacts and enchantments in Magic: The Gathering today is "fuzzy," says the game's head of design, Mark Rosewater When you were learning how to play Magic: The Gathering, there is a good chance that you got caught…...