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- 44articles · 30d
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- Aug 14, 2026earliest in window
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News
Lessons from going indie after a decade at id Software
2+ day, 10+ hour ago (520+ words) We sit down with Doom Eternal art director Tony Garza and fellow id alum Richard O'Neal to hear about their journey into the world of indie development through Turnkey Games. As major studios continue to jettison workers like a falling…...
Fired Rockstar devs stage rally as union busting tribunal begins
2+ day, 15+ hour ago (504+ words) The hearing is expected to conclude on October 16, 2026. Former Rockstar employees who claim they were fired in November 2025 for engaging in trade union activity held a rally outside Glasgow Tribunal Centre this morning to protest what the Independent Workers' Union…...
White House axes Tetris clone after copyright violation warning
3+ day, 14+ hour ago (544+ words) Build The Wall has been knocked down. The Trump administration's promise to promote its domestic and foreign policy agendas using video game iconography seems to have hit hit an (L-shaped) speed bump. On September 4, 2026, the White House added a new…...
Riot Games co-founder says studio may make premium titles
4+ day, 8+ hour ago (539+ words) 'Not every game needs to be infinite.' Merrill shared the news in an aside explaining Riot's philosophy for developing new games, saying that there's "no strategic imperative" that every game from the company has to be free-to-play. "We're working on…...
Report: EA's NHL 27 is using genAI to make commentator voiceover
4+ day, 11+ hour ago (332+ words) Veteran sports commentator John Buccigross claims EA showed him the tech using his voice for in-game commentary in NHL 27. Veteran spots commentator John Buccigross claims that EA Sports is using generative AI (genAI) to create voiceover for in-game commentary in…...
Tim Schafer says Double Fine's games can be profitable
4+ day, 12+ hour ago (291+ words) The Double Fine head says the studio was not profitable under Xbox. Tim Schafer, the head of Double Fine Productions, says the studio hasn't tried to develop a game that it thought wouldn't be commercially viable. Related:Report: FuturLab lays…...
CD Projekt Red won't be abandoning physical releases
1+ week, 2+ day ago (364+ words) 'What you can definitely expect from us is to put out a box that's going to make it worth your while.' The Witcher 4 and Cyberpunk 2077 developer CD Projekt Red (CDPR) has no intention of abandoning physical releases, but admits it…...
Nexus Mods is acquiring database and analytics site SteamDB
1+ week, 3+ day ago (515+ words) Nexus Mods wants to grant SteamDB resources and the 'long-term stability it deserves.' The company in charge of PC modding portal Nexus Mods is acquiring SteamDB, a long-standing database and analytics site. While not officially affiliated with Valve's Steam platform,…...
Aggro Crab launches publishing label to splash that Peak cash
1+ week, 4+ day ago (394+ words) The studio wants to support 'intense, stylized games with an attitude' - but isn't interested in 'generative AI slop.' Peak and Another Crab's Treasure developer Aggro Crab has launched a publishing label and is actively soliciting submissions from teams building video…...
Report: Savvy Games Group CEO Brian Ward departs company
1+ week, 4+ day ago (280+ words) 'As Savvy embarks on its next period of transformational growth, this is the right time for new leadership for that evolution.' Saudi Arabian video game conglomerate Savvy Games Group appears to be experiencing a change in leadership. That's according to…...